Chaining

Chaining happens when the members of a faction win many attacks in a short amount of time.

You can see the current chain length in your info bar at the left of the page. It is only visible to members of a faction.

To begin a chain, the members of a faction must work together to win 10 attacks within 5 minutes. Then the chain starts. The first chain goal is 100. To reach it, the members must kill many people. Each time a faction member wins a fight, the timer is reset to 5 minutes. If 5 minutes pass without a faction member winning an attack, the chain ends. The second goal is 250, then 500, then 1000, then 2500, then 5000, then 10,000, and so on. Each hit that completes a goal gives lots of respect. There are 8 merits associated with chaining. They are: Chainer 1, Chainer 2, Chainer 3, Chainer 4, Chainer 5, Carnage, Massacre, and Genocide. See Merits for more.